If you do have room in your inventory, there are other questions that might lead to finding the missing weapon: Such a case would prevent you from collecting additional weapons. For example, in an inventory with a capacity of twenty, you could have zero weapons, twelve outfits, and eight pieces of junk. When it comes to storage, all of your total items in each category (Weapons, Outfits, Junk, and Pets) combine for a sum total in your inventory (as opposed to separate inventories for each category), which is displayed at the bottom of the inventory screen. I considered that the random number picked within the damage range would be affected by the dweller's stats (so having high perception, for example, could increase the average damage slightly for a non-fixed weapon), but this seems unlikely, considering the simplicity of the FO:S combat system.You stated that you do not have any weapons in your inventory do you have outfits, junk, or pets in your inventory? If so, depending on whether you have reached full capacity, this may be the issue. This could be as simple as the sorting algorithm just being made that way (sorting by average damage first, and then maximum damage to settle ties), but I would argue that fixed damage weapons are actually better (given the same average damage), as they would bring more consistent victories in situations where you on average win. When sorting weapons by damage in Fallout: Shelter, weapons that have a damage range (as the Enhanced Sawed-Off Shotgun, which does 6-8 damage) are ranked higher than fixed damage weapons with the same expected average damage (such as the Rusty Laser Pistol, which deals 7 damage) when sorted by the STATS column.įor example, I currently have the following weapons in this order when sorted by stats:
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